![]() ![]() agr file is too big (you recorded for too long). Right click the camera>rig>advancedfx_import_gamerecord We only need that "camera1" to import the. agr animations are going to start when we import them. On the timeline drag it back to the start of the clip, this is where the. Right click>create animation set for new camera Put the files in Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\platform\scripts\sfm\animsetįirst thing you need to do is add a camera in the Animation Set Editor. Set the framerate to 30 (anything else is too big for SFM to handle) and record streams. If you want you can record a stream as well just to make sure you have the right fov settings and everything lines up: mirv_streams add baseFx base The commands you need to do in CSGO are: host_timescale 0 ![]() There are a few different mirv_streams camera options in HLAE. How to get a POV camera and player animations in SFM: Now you can open SFM and load in your map. Go to SourceFilmmaker>game>usermod>gameinfo.txtįind the bit where it says SearchPaths, add a line that says "Game csgo". You can change the settings to Fast and Fast if you don't want to wait but it won't look as good. bsp.įile>Run Map and change the settings to Normal and Normal. ![]() Open the SFM SDK through Source Filmmaker (NOT THE CSGO SDK, OR THE MAP WON'T WORK IN SFM), open the Hammer editor, and open the. (If you are putting a custom map in SFM instead of an official one, you'll probably need to extract the extra textures etc. That's Steam>steamapps>common>SourceFilmmaker>game>csgo. Extract ALL THE FILES into the SFM folder. Go into Steam>steamapps>common>Counter-Strike Global Offensive>csgo and open pak01_dir.vpk. If it isn't an official map you want to use, you'll have to decompile it using BSPSource Luckily you can download the official map. vmf file in the Source Filmmaker SDK and compile it into a. We have to translate - we'll decompile the original. That's like trying to speak French to someone who only speaks Russian. ![]() SFM doesn't come ready to use CSGO the same way you can just load up any Team Fortress 2 map. You need to save the maps you want to use in a way that SFM can understand. I've learned a little bit about it, hope this helps! How to get a CSGO map into SFM: If you don't know anything about SFM it can be pretty confusing. ![]()
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